본문으둜 κ±΄λ„ˆλ›°κΈ°

🎯 μ–΄λ“œλ²€μ²˜ 패슀

μš°λ¦¬λŠ” 졜고의 λ°°ν‹€ 패슀 κ΅¬ν˜„μ„ μžλž‘μŠ€λŸ½κ²Œ μƒκ°ν•©λ‹ˆλ‹€. 이 κ°€μ΄λ“œλŠ” 이 μ†”λ£¨μ…˜μ„ κ°€λŠ₯ν•œ ν•œ μ‰½κ²Œ μ‚¬μš©ν•  수 μžˆλ„λ‘ 돕기 μœ„ν•΄ μž‘μ„±λ˜μ—ˆμŠ΅λ‹ˆλ‹€.

μ½˜ν”Όκ·Έ νŒŒμΌμ€ 어디에 μžˆλ‚˜μš”?​

μ–΄λ“œλ²€μ²˜ 패슀 μ½˜ν”Όκ·Έ νŒŒμΌμ€ 여기에 μžˆμŠ΅λ‹ˆλ‹€: πŸ“unlimited_adventures/AdventurePass

μ‹œμ¦Œμ„ μ‹œμž‘/μ΄ˆκΈ°ν™” ν•˜λŠ” 방법​

ν˜„μž¬ μ‹œμ¦Œ(λͺ¨λ“  ν”Œλ ˆμ΄μ–΄μ˜ μ§„ν–‰ 상황, 레벨, κ²½ν—˜μΉ˜ 및 보상)을 μž¬μ„€μ •ν•˜λ €λ©΄ λ‹€μŒ λͺ…령을 μ‹€ν–‰ν•΄μ•Ό ν•©λ‹ˆλ‹€.
/adventurepass newseason

ν”Œλ ˆμ΄μ–΄μ—κ²Œ μ–΄λ“œλ²€μ²˜ 패슀 XPλ₯Ό μΆ”κ°€ν•˜λŠ” 방법​

/adventurepass givexp λͺ…령을 μ‚¬μš©ν•˜λ©΄ ν”Œλ ˆμ΄μ–΄μ—κ²Œ μ–΄λ“œλ²€μ²˜ 패슀 κ²½ν—˜μΉ˜λ₯Ό μ‰½κ²Œ μΆ”κ°€ν•  수 μžˆμŠ΅λ‹ˆλ‹€. 예:
/adventurepass givexp [ν”Œλ ˆμ΄μ–΄] [μˆ˜λŸ‰]

πŸ“¦ μ–΄λ“œλ²€μ²˜ 패슀 보상을 λ³€κ²½ν•˜λŠ” 방법​

μ–΄λ“œλ²€μ²˜ 패슀 μ‹œμŠ€ν…œμ—μ„œ 보상을 μ‰½κ²Œ μΆ”κ°€, λ³€κ²½ λ˜λŠ” μ œκ±°ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
κ·Έλ ‡κ²Œ ν•˜λ €λ©΄ unlimited_adventures/AdventurePass/rewards.yml ꡬ성 νŒŒμΌμ„ μ°Ύμ•„μ•Ό ν•©λ‹ˆλ‹€.

4κ°€μ§€ μœ ν˜•μ˜ 보상이 μ œκ³΅λ©λ‹ˆλ‹€.​

πŸ’° κ³¨λ“œ 보상:​

κ³¨λ“œ 보상을 μΆ”κ°€ν•˜λ €λ©΄ λ‹€μŒμ„ μž…λ ₯ν•΄μ•Ό ν•©λ‹ˆλ‹€:
gold [μˆ˜λŸ‰], μ˜ˆμ‹œ: gold 500

πŸ’Ž μ ¬ 보상:​

μ ¬ 보상을 μΆ”κ°€ν•˜λ €λ©΄ λ‹€μŒμ„ μž…λ ₯ν•΄μ•Ό ν•©λ‹ˆλ‹€:
gems [μˆ˜λŸ‰], μ˜ˆμ‹œ: gems 500

πŸ”¨ μ•„μ΄ν…œ 보상:​

μ•„μ΄ν…œ 보상을 μΆ”κ°€ν•˜λ €λ©΄ λ‹€μŒμ„ μž…λ ₯ν•΄μ•Ό ν•©λ‹ˆλ‹€:
[μˆ˜λŸ‰] of [μ•„μ΄ν…œ], μ˜ˆμ‹œ: 5 of iron sword.

μΈμ²ΈνŠΈλ„ λ¬Όλ‘  μ§€μ›ν•©λ‹ˆλ‹€:
iron sword of sharpness 5 and unbreaking 3

λ¬Όλ‘  이름도 μ„€μ •ν•  수 있죠!
iron sword named "&6&lκΈ°κ°€μ±„λ“œμ˜ κ²€" of sharpness 5 and fire aspect 2 and unbreaking 3

내ꡬ도λ₯Ό λ¬΄ν•œμœΌλ‘œ μ§€μ •ν•  μˆ˜λ„ μžˆμŠ΅λ‹ˆλ‹€:
unbreakable iron sword named "&6&lκΈ°κ°€μ±„λ“œμ˜ κ²€" of sharpness 5 and fire aspect 2 and unbreaking 3

πŸ’» μ»€λ©˜λ“œ 보상:​

μ»€λ©˜λ“œλ‘œ 보상을 μ§€κΈ‰ν•˜λ €λŠ” 경우 μ•„λž˜ 방식을 μ‚¬μš©ν•  수 μžˆμŠ΅λ‹ˆλ‹€:
command premiumcurrency PLAYER_NAME add 100

15개의 Placeholder μ‚¬μš© κ°€λŠ₯:​

Placeholderμ„€λͺ…(μΆ” ν›„ λ²ˆμ—­ μ˜ˆμ •)
%adventurepass_rewardavailable%This placeholder returns "true", if the player has available, unclaimed rewards.
%adventurepass_premium%This placeholder returns "true", if the player has the Premium Pass.
%adventurepass_page%This placeholder returns the Adventure Pass Menu page that the player is on (the page that contains his current Adventure Pass level)
%adventurepass_rewardavailable_LEVEL%This placeholder returns "true", if player has an available, unclaimed reward for the specified Adventure Pass level.
%adventurepass_dq_timeuntilreset%This placeholder returns the time until the Daily Quest resets.
%adventurepass_wq_timeuntilreset%This placeholder returns the time until the Weekly Quest resets.
%adventurepass_dq_timeuntilexpiration%This placeholder returns the time until the Daily Quest expires.
%adventurepass_wq_timeuntilexpiration%This placeholder returns the time until the Weekly Quest expires.
%adventurepass_dq_number%This placeholder returns the Daily Quest ID number. (used for display purposes in the CP menu)
%adventurepass_wq_number%This placeholder returns the Weekly Quest ID number. (used for display purposes in the CP menu)
%adventurepass_level_progress_percent%This placeholder returns the progress towards the next Adventure Pass level in percentage.
%adventurepass_level_progress_graphic%This placeholder returns the progress towards the next Adventure Pass level in the form of a colored progress bar.
%adventurepass_level%This placeholder returns the player's Adventure Pass level.
%adventurepass_xp%- This placeholder returns the player's Adventure Pass experience amount.
%adventurepass_xp_need%This placeholder returns the player's Adventure Pass experience amount needed to level up.